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The Accretia Empire is a race of sentient machines, with a strict imperial society where contribution to the greater good is everything. That bad taste in my mouth as I wandered around the game world didn't come from comparing RF Online to any other MMO it came from comparing it to any other game that has a modicum of good design, and seeing exactly how badly this game turned out.Ī bit of background on RF Online: the planet inhabited by the players, Novus, is in the midst of a struggle being waged by the three races. However, even without my experiences with one of the best of the genre, it is easy to see the glaring flaws and poor decisions that were made by CCR when creating RF Online. To be fair, I believe that I, like so many other players of persistent world games, have been spoiled by the 800-pound gorilla of the genre (you know the one I'm talking about), so my take on online games is colored by that experience. RF Online is Codemasters' first successful foray into the genre of massively multiplayer online games, and the title clearly shows their inexperience.
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Imagine my disappointment when I actually installed the game and fired it up for the first time. Unfortunately for Codemasters, that excitement was in no way justified, and they have a bit of a lemon on their hands. What I found at that time was enough for me to get a little excited about the game. I added the game to the mental list of titles I follow, and did a little more digging. Having read nearly the same press release from nearly every other announced MMO, I was aptly skeptical but I still kept an open mind. With the standard fanfare and marketing enthusiasm, the press releases touted the game as the pinnacle of the genre, with innovative gameplay and so on and so forth. I recall reading about Codemasters' acquisition of Rising Force Online, and actually having some interest in the title.